In other somewhat-related news, we've added a new optional Boss to the end of Specs 1, but since this is the "Rise of the Primus" blog, I can't go into too much detail on it. However, I can say that this Boss is the first time in Specs that 'minions' are brought into play, thus making for a more challenging battle.
The movesets are all but finished at this point, with only a few techniques needed here and there. Next up will be the party's moveset, which will probably be more difficult than the Bosses as we don't want to give the player so many options that they can't level them up without spending a ton of time scouring for nightmares to battle, but we also don't want to only have a few moves and allow the player to make those select moves extremely powerful very easily.
A few of the subplots were edited to make sure we have everything sorted out. Scott now has some more lines, mostly reflections on the events of the saga. Eileen's role in the story got revised a little, making for a smoother explanation regarding her disappearance. I think that's about it for this one. Eventually I'll get around to typing up a revised list of Specs 2 Bosses, but that can wait a bit longer.
